showing 1 - 50 of 52 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
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Negaris | ? | 198? | labelimageminimize | |
Negaris II | ? | 198? | labelimageminimize | |
Negaris III | ? | 198? | labelimageminimize | |
Pinball Spectacular | Commodore (HAL Laboratory) | 1983 | labelimageminimize | |
Super Smash | Commodore | 1983 | labelimageminimize | |
Breakthru in 3D | Avalon Hill | 1984 | labelimageminimize | |
Brick Wall | Datamost | 1984 | labelimageminimize | |
Atomic Handball | Sharedata;Green Valley Publishing | 1985 | labelimageminimize | |
Break Out | Input 64 | 1985 | labelimageminimize | |
Brick Busters | Commodore User | 1985 | labelimageminimize | |
Prisonball | Compute! | 1986 | labelimageminimize | |
Squash | Wicked Software;Robtek | 1986 | labelimageminimize | |
Super Pinball | Wicked Software;Robtek | 1986 | labelimageminimize | |
Addicta Ball | Alligata | 1987 | A great new 1 or 2 player arcade classic. Simple for all the family to play with joystick or mouse but so deadly addictive you can't stop playing. You need courage, lightning reflexes, tactical genius and strategic planning to beat the ball but you'll certainly enjoy finding all the hidden features along the way. MULTI-LEVEL SCROLLING GAMEPLAN HEAPS OF FEATURES ADDICTION IS THE AIM ADDICABALL IS THE GAME*** [52] | labelimagesubject |
Agent X II: The Mad Prof's Back! | Mastertronic (Software Creations) | 1987 | labelimageminimize | |
Arkanoid | Imagine | 1987 | The era and time of this story is unknown. After the mothership Arkanoid was destroyed, a craft, "Vaus", scrambled away from it, only to be trapped in space warped by someone.*** [2]*** [77]*** [3]*** [62]*** [2]*** [4]*** [1]*** [57]*** [52]*** [33] | labelimagesubject |
Batty | Elite | 1987 | labelimageminimize | |
Break In | Powerrun | 1987 | labelimageminimize | |
Demolition | Kingsoft;Anco Software | 1987 | [33]***A Breakout-Clone The C64-Version and Amiga-Version are different in several points: C64-only: - 2 Player mode - horizontal gameplay - Level-Editor - "Boss-Levels" Amiga-only: - Shoot flying objects for bonus points - vertical gameplay - scrolling background graphics - blocks are moving down | labelimageminimize |
Discovery | CRL | 1987 | labelimageminimize | |
Double | CP Verlag | 1987 | labelimageminimize | |
Journey | Markt & Technik | 1987 | labelimageminimize | |
Krakout | Gremlin Graphics | 1987 | I personally think the C64 version of Krakout is the best Breakout-clone of the whole 8-bit era (and maybe beyond). Many extras, many enemies, various cleverly build levels and great playability. Played this for hours and hours as a kid and accumulated many extra lives... until in some of the later levels that little infamous terrifying ball-eating orb appears and you realize why you need all these extra lives. Still haunts me today just thinking of it. Great game. | labelimageminimize |
Oink! | CRL | 1987 | labelimageminimize | |
Pulsoid | Mastertronic | 1987 | labelimageminimize | |
Quadranoid | Markt & Technik | 1987 | labelimageminimize | |
Tennis-Cat | Markt & Technik | 1987 | labelimageminimize | |
3-D Breakout | Argus Specialist Publications;Commodore Disk User | 1988 | This is a 3-Dimensional version of the old game of Breakout, with the wall being in the distance and the ball apparently moving in and out of the screen. You simply have to hit the ball back towards the wall with a joystick controlled bat to knock the wall down and score points. The game play differs from the original in two ways. Firstly at higher scores the bat does not reduce in size as this made the game practically unplayable, and secondly when he ball is hit through a gap in the wall it does not bounce back and fore behind the wall, as this made it far too easy to play, but breaks back through the wall at random. The game gradually speeds up as you score more points until it is played at twice the starting speed.***"3-D Breakout" saw its first release as a cover game of Commodore Disk User issue July/August 1988. | labelimagesubject |
Arkanoid II: Revenge of Doh | Imagine | 1988 | labelimageminimize | |
Ball-Blasta | Zeppelin | 1988 | labelimageminimize | |
Break Ball | CP Verlag | 1988 | labelimageminimize | |
Hallax | Relax Designs | 1988 | labelimageminimize | |
Hit Ball | Input 64 | 1988 | labelimageminimize | |
Hotshot | Addictive Games (Maxwell Technology) | 1988 | labelimageminimize | |
Iceball | Markt & Technik | 1988 | labelimageminimize | |
Impact | Mindscape;Audiogenic | 1988 | Trapped - in a 1970s arcade game! Every escape route is blocked by a wall of brightly coloured bricks. Powerfully addictive, Impact has 80 built-in screens, plus 48 more that you can design yourself - as hard, as simple, as much fun as you like. Hidden on each screen are special tokens - collect them if you can. Use them to buy one of nine powerful weapons, or keep the, until the end of the screen to score a bonus. If you thought the fun had gone out of computer games then Impact is the game that'll change your mind!*** [52]*** [2]***An Arkanoid clone with big levels. You pick up currency to buy extras of different prices. The difficulty level is high, but fair and challenging. Generally well programmed and if the graphics wouldn't be so boring this could have been a great game. Includes level-editor. | labelimagesubject |
Quad | Commodore Disk User | 1988 | labelimageminimize | |
Ricochet | Firebird | 1988 | labelimageminimize | |
Starball | Rainbow Arts | 1988 | labelimageminimize | |
Traz | Cascade Games | 1988 | labelimageminimize | |
Zix! | author | 1988 | labelimageminimize | |
Crack-Up | Atlantis Software | 1989 | labelimageminimize | |
Exploding Wall | Byte Back (MC Lothlorien) | 1989 | labelimageminimize | |
Quad II | CP Verlag | 1989 | labelimageminimize | |
Snoball in Hell | Atlantis Software (Mind's Eye) | 1989 | labelimageminimize | |
Warball | CP Verlag | 1989 | labelimageminimize | |
Celluloid | CP Verlag | 1990 | labelimageminimize | |
Off the Walls | Markt & Technik | 1990 | labelimageminimize | |
The Wall | CP Verlag | 1990 | labelimageminimize | |
Marble Springs | CP Verlag (Ninjutsu Design) | 1992 | labelimageminimize |