showing 1 - 50 of 52 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwarddescription
Negaris ?198? labelimageminimize
Negaris II ?198? labelimageminimize
Negaris III ?198? labelimageminimize
Pinball Spectacular  Commodore (HAL Laboratory)1983 labelimageminimize
Super Smash Commodore1983 labelimageminimize
Breakthru in 3D Avalon Hill1984 labelimageminimize
Brick Wall Datamost1984 labelimageminimize
Atomic Handball Sharedata;Green Valley Publishing1985 labelimageminimize
Break Out Input 641985 labelimageminimize
Brick Busters Commodore User1985 labelimageminimize
Prisonball Compute!1986 labelimageminimize
Squash Wicked Software;Robtek1986 labelimageminimize
Super Pinball Wicked Software;Robtek1986 labelimageminimize
Addicta Ball  Alligata1987A great new 1 or 2 player arcade classic.

Simple for all the family to play with joystick or mouse but so deadly addictive you can't stop playing.

You need courage, lightning reflexes, tactical genius and strategic planning to beat the ball but you'll certainly enjoy finding all the hidden features along the way.

MULTI-LEVEL
SCROLLING GAMEPLAN
HEAPS OF FEATURES

ADDICTION IS THE AIM
ADDICABALL IS THE GAME***
[52]
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Agent X II: The Mad Prof's Back! Mastertronic (Software Creations)1987 labelimageminimize
Arkanoid  Imagine1987The era and time of this story is unknown. After the mothership Arkanoid was destroyed, a craft, "Vaus", scrambled away from it, only to be trapped in space warped by someone.***
[2]***
[77]***
[3]***
[62]***
[2]***
[4]***
[1]***
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[33]
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Batty Elite1987 labelimageminimize
Break In  Powerrun1987 labelimageminimize
Demolition  Kingsoft;Anco Software1987
[33]***A Breakout-Clone

The C64-Version and Amiga-Version are different in several points:

C64-only:
- 2 Player mode
- horizontal gameplay
- Level-Editor
- "Boss-Levels"

Amiga-only:
- Shoot flying objects for bonus points
- vertical gameplay
- scrolling background graphics
- blocks are moving down
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Discovery CRL1987 labelimageminimize
Double  CP Verlag1987 labelimageminimize
Journey  Markt & Technik1987 labelimageminimize
Krakout Gremlin Graphics1987I personally think the C64 version of Krakout is the best Breakout-clone of the whole 8-bit era (and maybe beyond). Many extras, many enemies, various cleverly build levels and great playability. Played this for hours and hours as a kid and accumulated many extra lives... until in some of the later levels that little infamous terrifying ball-eating orb appears and you realize why you need all these extra lives. Still haunts me today just thinking of it. Great game. labelimageminimize
Oink! CRL1987 labelimageminimize
Pulsoid  Mastertronic1987 labelimageminimize
Quadranoid Markt & Technik1987 labelimageminimize
Tennis-Cat Markt & Technik1987 labelimageminimize
3-D Breakout  Argus Specialist Publications;Commodore Disk User1988This is a 3-Dimensional version of the old game of Breakout, with the wall being in the distance and the ball apparently moving in and out of the screen. You simply have to hit the ball back towards the wall with a joystick controlled bat to knock the wall down and score points.
The game play differs from the original in two ways. Firstly at higher scores the bat does not reduce in size as this made the game practically unplayable, and secondly when he ball is hit through a gap in the wall it does not bounce back and fore behind the wall, as this made it far too easy to play, but breaks back through the wall at random.
The game gradually speeds up as you score more points until it is played at twice the starting speed.***"3-D Breakout" saw its first release as a cover game of Commodore Disk User issue July/August 1988.
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Arkanoid II: Revenge of Doh  Imagine1988 labelimageminimize
Ball-Blasta Zeppelin1988 labelimageminimize
Break Ball CP Verlag1988 labelimageminimize
Hallax Relax Designs1988 labelimageminimize
Hit Ball  Input 641988 labelimageminimize
Hotshot  Addictive Games (Maxwell Technology)1988 labelimageminimize
Iceball Markt & Technik1988 labelimageminimize
Impact  Mindscape;Audiogenic1988Trapped - in a 1970s arcade game! Every escape route is blocked by a wall of brightly coloured bricks. Powerfully addictive, Impact has 80 built-in screens, plus 48 more that you can design yourself - as hard, as simple, as much fun as you like. Hidden on each screen are special tokens - collect them if you can. Use them to buy one of nine powerful weapons, or keep the, until the end of the screen to score a bonus. If you thought the fun had gone out of computer games then Impact is the game that'll change your mind!***
[52]***
[2]***An Arkanoid clone with big levels. You pick up currency to buy extras of different prices. The difficulty level is high, but fair and challenging. Generally well programmed and if the graphics wouldn't be so boring this could have been a great game. Includes level-editor.
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Quad Commodore Disk User1988 labelimageminimize
Ricochet  Firebird1988 labelimageminimize
Starball  Rainbow Arts1988 labelimageminimize
Traz Cascade Games1988 labelimageminimize
Zix! author1988 labelimageminimize
Crack-Up Atlantis Software1989 labelimageminimize
Exploding Wall Byte Back (MC Lothlorien)1989 labelimageminimize
Quad II CP Verlag1989 labelimageminimize
Snoball in Hell Atlantis Software (Mind's Eye)1989 labelimageminimize
Warball CP Verlag1989 labelimageminimize
Celluloid  CP Verlag1990 labelimageminimize
Off the Walls Markt & Technik1990 labelimageminimize
The Wall CP Verlag1990 labelimageminimize
Marble Springs CP Verlag (Ninjutsu Design)1992 labelimageminimize
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